... World in Conflict has been crafted by Massive Entertainment, the creators of both Ground Control games which are, in my opinion at least, vying for the award of best strategy/tactics games with the Total War games. Therefore, when I found out that world in conflict was on the way, I became ... Read review
World War III still rages but this time, you are the leader of the Soviet-led army who ... more
has launched a surprise attack on the US mainland. Including the original World In Conflict and Soviet Assault mission pack, the Complete Edition gives you comman...
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World War III still rages but this time, you are the leader of the Soviet-led army who ... more
has launched a surprise attack on the US mainland. Including the original World In Conflict and Soviet Assault mission pack, the Complete Edition gives you comman...
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The American Nightmare:A Soviet-led army has launched a surprise attack on the U.S.A. ... more
Command your troops into fast-paced battles fought on fully destructible environments. Strategy meets intense action in this clash of Super Powers on American soil.Chillingly plausible single-player campaign with frontlines based on real life towns, suburbs and cities in America, Europe and USSR.Attain full command of four different battlefield roles - Air, Armor, Infantry and Support - in the ultimate online team-based multiplayer experience.Level an entire battlefield with powerful artillery barrages, scorching napalm strikes and devastating tactical nukes.
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World War III still rages but this time, you are the leader of the Soviet-led army who has ... more
launched a surprise attack on the US mainland. Including the original World In Conflict and Soviet Assault mission pack, the Complete Edition gives you command of soviet troops in fast-paced battles fought on a fully destructible battle-field. Strategy meets intense action in this epic clash of Super Powers!
Advantages: A joy to play and beautiful to look at Disadvantages: Camer controls a bit odd
...of background on the developers. World in Conflict has been crafted by Massive Entertainment, the creators of both Ground Control games which are, in my opinion at least, vying for the award of best strategy/tactics games with the Total War games. Therefore, when I found out that world in conflict was on the way, I became truly excited, which is rare in one so cynical!
I am relived to say that I have not been disappointed.
... ...the defence of Europe, and World War III begins.
Whilst the US is tied up fighting in Europe, the Soviet Union launches a surprise attack on the Western Seaboard, and invades Seattle using both airborne troop and merchant ships. This is where the action kicks off.
One of the first things you notice about the game are the graphics - they are amazing. But they have to be, as rather than making up new units and maps, everything ... more
Well, this is the game I have been waiting for. If you have ready any of my other reviews, you may spot a "slight" preference on what a strategic or tactical game should be. This, my reviewing chums, is it.
Firstly, a bit of background on the developers. World in Conflict has been crafted by Massive Entertainment, the creators of both Ground Control games which are, in my opinion at least, vying for the award of best strategy/tactics games with the Total War games. Therefore, when I found out that world in conflict was on the way, I became truly excited, which is rare in one so cynical!
I am relived to say that I have not been disappointed.
The game is set in the late 1980's, where the Soviet Union and the Warsaw Pact have invaded Western Europe in an effort to stave off economic ruin. NATO and the US rally to the defence of Europe, and World War III begins.
Whilst the US is tied up fighting in Europe, the Soviet Union launches a surprise attack on the Western Seaboard, and invades Seattle using both airborne troop and merchant ships. This is where the action kicks off.
One of the first things you notice about the game are the graphics - they are amazing. But they have to be, as rather than making up new units and maps, everything is real and recognisable from the units to the actual maps. From asking around, it seems that the developers have spent quite a lot of effort getting the Seattle area mapped out quite well.
The graphics also get better once battle is joined, as explosions generate smoke and debris, both of which are well modelled and realised. Everything even looks good on a slightly older PC (like mine!) and the frame rate remains nice and fast even with lots of action on screen.
I did, briefly, turn the detail settings up as high as possible, and now I want to upgrade, as I was really impressed by at the work that has been put in to the models and textures, and I would love to see it whizzing along at a decent rate.
It is not only the graphics that the developers have taken time over. The sound quality within the game is also excellent. The voice over for the cut scenes is provided by Alec Baldwin, making them much more emotive and involving that your average game. They are also a very effective way of filling the loading times and providing a good narrative bridge from one level to another.
The sound effects and dialogue within the game are also of a very high quality, with the rumble of tank engine and the roar of jets carrying out bombing runs making you feel like a real part of the action.
When you combine the excellent graphics with the sound, you get a great immersive experience.
However, all this is just window dressing and the real excellence actually comes from the game play itself.
As you would expect from a development studio with the pedigree of Massive, they have built on the successes of their earlier games and also learnt a few lessons along the way.
The game starts with a simple tutorial that quickly and efficiently teaches you the various controls and techniques used to play the game, from moving the camera to calling in support weapons. Although I am an experienced gamer, I found this very useful due to different way support and reinforcements are used.
The controls are pretty much as you would expect for a game of this genre, with the mouse controlling you troop, using left click to select and right click to move or attack. There are a few control panels scattered about the screen, where you can access specific unit controls, select reinforcements and call in support weapons.
The only deviation that I had problems getting my head round was the camera controls. For some reason, the default keys use the First Person Shooter set-up, with W, A, S and D moving the camera forwards, left, back and right respectively. As every other game of this genre I have ever played uses the arrow keys, sometime I forget and the camera does not move, but I am learning!
When selecting your forces, control is at unit level, as was the case in the original Ground Control, which I personally prefer. I find it cuts out any faffing around at the start and trying to hot key infantry together into sensible unit sizes.
The only downside with the way units are controlled is the way the special abilities are implemented. Each unit has an offensive and defensive ability, such as an APC having the ability to fire anti-tank missiles or produce a covering smoke screen. Whilst these are very good ideas, the fact that you have to tell each unit when to use these abilities means that you do have to micro manage a little more than I would like.
For both support weapons and reinforcements, you acquire points as you fight, and can call down anything if you can afford it. It seems that pretty much the full range of military support hardware is at your fingertips. Anything from artillery strikes to "tactical" nuclear strikes can be called in as the game progresses. Unlike the unit abilities, this is extremely well implemented, and you can keep the support menu open whilst you pour artillery fire down and call in air strikes to your heart's content. As I mentioned earlier, the way that these attacks have been realised graphically is truly amazing, with smoke and debris drifting and bouncing around the battlefield in a truly realistic fashion. So far, I have only seen a nuke in the graphics test, but that really is something to behold!!
Finally, and for me the most appealing pert of the game, you play the part of a soldier in a conflict, rather than the overall commander. This means that whilst you are concentrating on your own mission objectives, there are other friendly forces pursuing different objectives. This allows for a great deal of flexibility in the way missions are structured. In one of the early levels, you hold one flank, whilst a compute controlled friendly force holds the other. Once you have successfully repelled your attackers, you are given control of the support weapons and tasked with providing support top your hard pressed allies.
It is this kind of joined up approach that makes this game fun and varied, but also makes you feel like you are actually involved in a war and that your actions are actually making a difference.
All in all, this game is truly excellent, and I would have no reservation in recommending it to anyone. It is not perfect, but the few minor drawbacks are vastly out weighed by the positives, and a lot of developers could learn a great deal from this game.
Advantages: Excellent graphics, Good gameplay, Nicely balanced units Disadvantages: Limited units per game, No chance for "world domination" like other games
World in Conflict (WiC) is a real time strategy / tactical game. I am reviewing it for the PC but there are also console versions available too. This game has graphics so good that in recent years authors and editors of computer reviewing magazines have used it as a benchmarks for performance. So it has looks, but is it actually a good game... read on! --- the BASICS ---- WiC is set in an alternative world in 1989, when the collapsing USSR decided ... ...few months ago when the World of Europe was raging on. The USSR has invaded the south of France and it is the player's job to win it back. There are then 2 further games played in northern Europe - the first one in Norway when the player is asked to retrieve documents from a crashed plane, and the second actually in Russian territory where 3 submarines, bound for the USA, are the player's job to be destroyed. We then flashes forward and move back ...
ecolier 17.10.2009
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Ciao members have rated this review on average: very helpful Review of World in Conflict (PC)
Advantages: Looks and plays amazingly, something fresh. Disadvantages: Needs a very good machine.
I bought this game a few weeks ago and I'll be honest, it is the best strategy game on the market. It is an amazing storyline about if the cold war actually escallated and the USSR invaded the USA. The first player missions are long and in-depth and the character building is very good. The game engine has obviously been thought about in great depth. The fact it uses WASD to move the camera and the mouse to pan/zoom gives a better mobility and view ... ...used to.
The best thing I found though, apart from all this was the intricate little details. The terrain scarring is accurate to blast deatails. All the environment is destructive.
The only downside is that you need a very good computer in order to run this. I upgraded my graphics cards to a 8800GT just to play this. I thought it was well work it though! ...
benji2412 09.02.2008
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Ciao members have rated this review on average: helpful Review of World in Conflict (PC)
Advantages: Excellent Gameplay, Massive Maps, Great Graphics Disadvantages: Need a lot of RAM / decent video card
You are transported back to 1989, the Cold War suddenly heats up. Soviets invade Europe and now the U.S. Your mission is to defend USA.
From an early standpoint you take control over an extensive battlefield displaying amazing scenary. This game is top notch both singleplayer or multiplayer. In both missions and multiplayer games you are given reinforcement points allowing you to call in the might of the US army. Including Tanks, Artillerty and ... ...airstrikes, artillery strikes and bombing runs.
In Skirmish / multiplayer, you can play as US or Soviets choosing a specific set of units; Air, Infantry, Armour or Support, allowing you to call in all of that type plus certain other units from the other categories.
Basically this is an immense game which needs to have been bought for you to fully appreciate the graphics, the size of the maps and the game play. ...
85jt11 17.02.2008
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Ciao members have rated this review on average: somewhat helpful Review of World in Conflict (PC)
Product Information for "World in Conflict (PC)" »
Product details
Publisher
Sierra
Genre
Strategy
Release Date
20th September 2007
EAN
3348542211650; 3307211655195; 3348542213548
Operating System
Windows XP
Manufacturer's product description
Alternative histories always provide good value and this innovative new real-time strategy features a "what if" scenario involving the outbreak of a conventional war at the end of the Cold War and a Soviet invasion of the U.S. Although the game goes to some effort to make this seem as plausible as possible it's also worth noting that the developers admit the plot is heavily influenced by 1984 Patrick Swayze non-classic Red Dawn. The game itself is similar to the popular Ground Control series, which the same team also worked on, although it features no base building or resource management, instead concentrating solely on combat and tactics. As such you can choose your weapons and equipment before a mission as well as whether you will play the role of infantry, air power, support or ground armour. Each of these four roles comes with their own specialized units, as well as tactical aids such as airstrikes, paratroopers and even tactical nuclear weapons.Graphically the game is hugely impressive; with superb lighting effects and dozens of units on screen at once. The most important visual feature though is the completely destructible 3D battlefields which are slowly demolished by shells and explosions over the course of a level. Skyscrapers and whole forests can be annihilated in a short order, emphasising the game's grim sense of apocalyptic doom. The fully featured multiplayer can be played online by up to 16 people and allows you to take control of Soviet, American and NATO forces in head-to-head or team based battles. There's already a number of innovative new real-time strategy games scheduled for 2007 but this is certainly looking like one of the best.HARRISON DENT World in Conflict presents a chillingly authentic Cold War scenario where the Berlin Wall never fell. Created by Cold War authority and best-selling author Larry Bond, the story begins in 1989 as the Soviets, fearing certain collapse, boldly advance into Europe. NATO responds in force only to be met on a second front - a full-fledged invasion of the American homeland. Players take on the role of field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.