The overall rating of a review is different from a simple average of all individual ratings.
Share this review on
If you haven’t played World of Warcraft: cataclysm yet you don’t know what you are missing and you are missing a lot. This game according to the makers took close to six years to put together. This game is not your original WOW, no it is not, and this one involves a dragon which will have you not wanting to stop playing the moment you begin. If you are not careful a hundred hours would have passed before you realise it.
The game is certainly no engine scam and players will sure feel satisfied even though cataclysm basically follows the usual MMO formula of collecting and killing.
In Cataclysm, there is an overarching narrative which ties and focuses the quests. So chances are you may not see any of the “kill 60 of x monster” quests at least not unless you are flying a bomber plane. Instead, the alternative will be to interact with the nearby environment, looting, and kill 10 of something—all at the same time. When you do this you would have conquered three quests in about ten minutes. Yes it is that easy..and makes some sense unlike most MMOs out there. This feature is really mind blowing.
The storyline follows two races, Worgen and Goblins. Both storylines are brilliantly paced and encompasses some massive 100-man battles, cameos from characters from the WOW lore. The two races, however, are truly very different.
There is an excellent new higher level of questing content. There are fantastic new zones five of them in all and they are so much different from Mount Hyjal which seems to descend to mere mediocrity.
Overall except for a few hitches with what we expected the game to do, this is by far still a great game to play. The music throughout compliment it very well and will surely keep you engaged.