I’ve been playing eve for 4 years now, which should give you an idea to how long and how addictive the game can be.
I’ll try and summarise what I think are the important things to know;
Eve is a MMO (massive multiplayer online) game, you chose and play a character that will inhabit a single universe with anywhere between 10 thousand and 50 thousand other players depending on the time of day. These players will be spread over some 5 thousand solar systems, all linked together though a complex network of stargates. Like real life these people will be diverse in their interests and goals. One of the mixed blessings of eve is that CCP (the game developers) allows for a very flexible environment for people to play; Player cons, griefing and espionage take place on a daily biases, piracy in a real sense can be a legitimate career choice. Rather than detract from the game I find that this
diversity can help enrich it, although for a new player it can be hard to come to terms with as often in eve you learn from your mistakes.
It is not possible to play all aspects of the game when you 1st start; many will require “skilling” additional skills on your character to open up new possibilities. Again this aspect of eve is somewhat different to other MMO`s, new skills are trained on a real life time scale, you can play the game 24/7 or for just an hour a week and it will make no difference to the rate at which you learn these new skills. On the plus side this means that you can easily pick up eve and play it for any amount of time whenever, however the flip side is that there is no fast track to a better character.
Eve has a very open ended goal system, a player can choice what they want to do, but all players will need “isk” which is the in-game money to buy the ships and fittings they want to fly, however how they get this isk can range from trading, piracy, manufacturing goods, researching new technologies, mining, running “missions” and a whole list of more inventive measures.
Although a solo-player can achieve and play the game the game as a whole is more geared towards group play. In the game you have the option to belong (or create your own) Corporation, Corporations range from a handful of people to many hundreds, and each corporation is likely to have a different style of playing together and different in game goals; some will look to be industrial power houses, while others may wish to make a name for themselves as being pvp (player v player) experts. Corporations can form alliances with each other, and the more powerful alliances hold whole areas of space which give them certain in game benefits, these alliances and indeed new alliances look to contest these areas of space for their benefits.
Which brings me on to the PVP, player combat is a big part of eve, and a very diverse and complex one. Although the actual combat in game comes down to just a handful of mouse clicks a lot of thought and planning ahead of an engagement will pay big dividends. Players have a large variety of ships to choice from (assuming they have skilled for them) and bigger isn’t always better. Once a ship has been chosen there are then many different ways to fit specialised modules onto your ship, any one ship may have thousands of different ways of setting it up, some will be better than others but again generally speaking there is not a “best fit” a lot will depend on what is required at the time. This complexity is multiplied when ships fight in fleets against other fleets. The best I can describe it as a massive chess board with multiply different pieces and combinations that make for epic space battles.
One of the most endearing qualities of eve to me has been that during the last 4 years CCP have released new content on many occasions, updated the graphics, sound and general running features of the game all for no extra charge, no add-ons to buy, and for no increase in the monthly fee.
This is not a game for everybody, but if you have patients, and enjoy playing in a rich, complex and diverse environment I’d recommend you try this.
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