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The A-Z Of Cool Computer Games - Jack Railton

The A-Z Of Cool Computer Games - Jack Railton

Computer games - ISBN: 0749082062 (On Ciao since: 07/2010)

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How Computer Games Help Children Learn - David Williamson Shaffer

How Computer Games Help Children Learn - David Williamson Shaffer

Non-Fiction - Computer games - ISBN: 0230602525 (On Ciao since: 01/2011)

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Algorithms And Networking For Computer Games - J. Smed

Algorithms And Networking For Computer Games - J. Smed

Non-Fiction - Information Technology - Programming - ISBN: 0470018127 (On Ciao since: 02/2011)

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From Barbie to Mortal Kombat: Gender and Computer Games - Justine Cassell

From Barbie to Mortal Kombat: Gender and Computer Games - Justine Cassell

Non-Fiction - Computer games - ISBN: 0262531682 (On Ciao since: 01/2011)

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Artificial Intelligence for Computer Games: An Introduction - John David Funge

Artificial Intelligence for Computer Games: An Introduction - John David Funge

Non-Fiction - Information Technology - Artificial Intelligence - ISBN: 1568812086 (On Ciao since: 04/2008)

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Audio Programming for Interactive Games: The Computer Music of Games - Martin D. Wilde

Audio Programming for Interactive Games: The Computer Music of Games - Martin D. Wilde

Non-Fiction - Computer games - ISBN: 0240519418 (On Ciao since: 01/2011)

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Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development - Jens Jacobsen

Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development - Jens Jacobsen

Non-Fiction - Computer games - ISBN: 0240806654 (On Ciao since: 01/2011)

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Guide to Computer Animation: for tv, games, multimedia and web - Marcia Kuperberg

Guide to Computer Animation: for tv, games, multimedia and web - Marcia Kuperberg

Non-Fiction (On Ciao since: 01/2011)

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The Video Games Guide - Matt Fox

The Video Games Guide - Matt Fox

Non-Fiction - Information Technology - Computer games - ISBN: 752226258 (On Ciao since: 11/2009)

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Driving Games Manual - Joao Diniz Sanches

Driving Games Manual - Joao Diniz Sanches

Non-Fiction - Information Technology - Computer games - ISBN: 1844255263 (On Ciao since: 11/2009)

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The Video Gaming Manual - Diniz Sanches

The Video Gaming Manual - Diniz Sanches

Non-Fiction - Information Technology - Computer games - ISBN: 1844255093 (On Ciao since: 11/2009)

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The Renderman Companion: Programmer's Guide to Realistic Computer Graphics - Steve Upstill

The Renderman Companion: Programmer's Guide to Realistic Computer Graphics - Steve Upstill

Non-Fiction - Computer games (On Ciao since: 01/2011)

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Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time - Bill Loguidice

Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time - Bill Loguidice

Non-Fiction - Computer games (On Ciao since: 01/2011)

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Massively Multiplayer Games For Dummies - Scott Jennings

Massively Multiplayer Games For Dummies - Scott Jennings

Non-Fiction - Information Technology - Computer games - ISBN: 0471752738 (On Ciao since: 02/2011)

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Star Wars: The Old Republic Explorers Guide - Prima Games

Star Wars: The Old Republic Explorers Guide - Prima Games

Non-Fiction - Computer games - ISBN: 0307890457 (On Ciao since: 12/2011)

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Persuasive Games: The Expressive Power of Videogames - Ian Bogost

Persuasive Games: The Expressive Power of Videogames - Ian Bogost

Non-Fiction - Computer games - ISBN: 0262026147 (On Ciao since: 01/2011)

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Programming Video Games for the Evil Genius - Ian Cinnamon

Programming Video Games for the Evil Genius - Ian Cinnamon

Non-Fiction - Information Technology - Computer games - ISBN: 71497528 (On Ciao since: 11/2009)

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3D Games Programming - Pierre Rautenbach

3D Games Programming - Pierre Rautenbach

Non-Fiction - Information Technology - Computer games - ISBN: 1844808777 (On Ciao since: 02/2011)

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The Computer Game Design Course - Jared Taylor

The Computer Game Design Course - Jared Taylor

Non-Fiction - Information Technology - Computer games - ISBN: 0500286582 (On Ciao since: 02/2011)

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Computer Graphics with OpenGL - Donald D. Hearn

Computer Graphics with OpenGL - Donald D. Hearn

Non-Fiction - Computer games - ISBN: 0131202383 (On Ciao since: 01/2011)

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1 - 10 of 210,631 results for "Computer Games" Show all results sorted by: Popularity | Price
The Ethics of <b>Computer</b> <b>Games</b> - Miguel Sicart

The Ethics of Computer Games - Miguel Sicart

The Ethics of Computer Games - Miguel Sicart

Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.

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<b>Computer</b> <b>Games</b> Designer - Featherstone Mark

Computer Games Designer - Featherstone Mark

Computer Games Designer - Featherstone Mark

Unknown Binding, Raintree Paperbacks

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<b>Computer</b> <b>Games</b> and Instruction - 1617354082

Computer Games and Instruction - 1617354082

Computer Games and Instruction - 1617354082

Pages: 250, Paperback, Information Age Publishing

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Project X: Toys and <b>Games</b>: <b>Computer</b> <b>Games</b> - Haydn Middleton

Project X: Toys and Games: Computer Games - Haydn Middleton

Project X: Toys and Games: Computer Games - Haydn Middleton

Pages: 16, Paperback, OUP Oxford

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Artificial Intelligence for <b>Computer</b> <b>Games</b>: An Introduction - John David Funge

Artificial Intelligence for Computer Games: An Introduction - John David Funge

Artificial Intelligence for Computer Games: An Introduction - John David Funge

Pages: 160, Hardcover, A K Peters/CRC Press

Books/Subjects/Computing & Internet/Computer Science

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Matrix Transforms for <b>Computer</b> <b>Games</b> and Animation - John Vince

Matrix Transforms for Computer Games and Animation - John Vince

Matrix Transforms for Computer Games and Animation - John Vince

Pages: 166, Edition: 2012, Paperback, Springer

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Invent Your Own <b>Computer</b> <b>Games</b> with Python - Al Sweigart

Invent Your Own Computer Games with Python - Al Sweigart

Invent Your Own Computer Games with Python - Al Sweigart

Pages: 334, Paperback, Createspace

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<b>Computer</b> <b>Games</b> (30th Anniversary Expanded Edition) - George Clinton

Computer Games (30th Anniversary Expanded Edition) - George Clinton

Computer Games (30th Anniversary Expanded Edition) - George Clinton

Release Date: 2013-05-27, Audio CD, BBR

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The Ethics of <b>Computer</b> <b>Games</b> - Miguel Sicart

The Ethics of Computer Games - Miguel Sicart

The Ethics of Computer Games - Miguel Sicart

Pages: 272, Paperback, MIT Press

Books/Subjects/Computing & Internet/PC & Video Games

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<b>Computer</b> <b>Games</b>: Text, Narrative and Play - Diane Carr

Computer Games: Text, Narrative and Play - Diane Carr

Computer Games: Text, Narrative and Play - Diane Carr

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games...... more

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PG Electronic Information Management

Advantages: good job prospects
Disadvantages: not entirely IT based

...I finished this course last year and managed to get work within a month or so of my finals. The course is designed to be a conversion one for those of us who don't have a computer science background, but want to learn. It's not entirely IT related, as it does focus on 'Information' as well, so don't expect to be a Java expert when you finish. If you want to do a more hands-on programming...

corman 18.08.2000 14:06 ˇ Read review
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Review of Information Technology

We can't place all the blame on computer games.

Advantages: Computers can teach reading as well as hinder it.
Disadvantages: Video games do mean children have more choice in entertainment.

...Children's literacy is a topic I feel passionate about. I was determined that my children would have every opportunity, not only to learn to read, but also to learn to love books, so books have been a part of their lives literally from before they were born. By 8 months of age, both children had a favourite book. But being the overly indulgent Mother that I am, computer games have been a part...

Marge3781 16.08.2012 22:06 (25.08.2012 16:49) ˇ Read review
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Review of Since computer games have become so popular do you think children are reading less for pleasure?

Nobody Does it Better

Advantages: Anytime, any place, any where
Disadvantages: It's almost addictive

...newable energy, are all offered to the aspiring student in a wide range of courses. Information and Communication Technology *************************************** This is where I’m hanging out now. Learning to learn may sound rather strange, but it is a demanding skill to achieve and this is emphasised on many of these ICT courses. A whole range of courses learning about the technology...

mornev 15.07.2002 15:56 (15.07.2002 15:59) ˇ Read review
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Review of Information Technology